SEATTLE SHAMBLES
Teams of 4 - All players drive on each tee. The team then decides which of their balls is in the best position for the next shot. Position of the ball must be marked. The player whose ball was chosen must play first. The other players in the team may clean the balls and then play them from that position:
 - On the green or fairway they must place it, not nearer the hole, within 6 inches (the height of a scorecard);
 - Otherwise (e.g. in the rough, in a bunker etc.) they must drop it, not nearer the hole, within one club-length. When dropping in the hazard the ball must hit part of the hazard first.
After drive all players play their own ball until they hole out. Various number of best Stableford scores per hole to count (see competition description). Each player must have a certain number of his/her drives selected and clearly marked on the card.

DUBAI
Teams of 4 - Pay your own ball. All par 5's two players stableford score to count, par 4's three players stableford scores to count and par 3's all four players stableford scores to count.

TRAFFIC LIGHTS GAME
Traffic Lights - teams of 4 making use of all Tees: Red, Yellows and Whites! Play your own ball. Two best stableford scores per hole to count. In order to make it a fair game each team must consist of at least ONE LADY! Sloped handicaps are to be taken from the yellow Tees, that is for both Men and Women. Tee off Hole 1 use the red tees, Hole 2 use the white tees, Hole 3 use the yellow tees, Hole 4 use the red and so on. Traffic light order: Red, White, Yellow

TWENTY TWENTY
Play your own ball, best 20 scores on the front and best 20 scores on the back. You must choose the scores you are using after completion of that hole (and before teeing off on the next hole). You can use 1, 2, 3 or even 4 scores on a hole (at least 1 score must be recorded on every hole). You must choose 20 scores on the front 9 and 20 scores on the back 9. Be strategic, for example, you don't want to have to rely on using 4 scores on the last hole. Don't forget you must choose the scores you are using on a hole as soon as you have completed it and before you tee off on the next. You must record a minimum of 1 score on each hole. 

TEXAS SCRAMBLE with a twist!
Teams of 4 - All players drive on each tee. The team then decides which of their balls is in the best position for the next shot. Position of the ball must be marked. The chosen ball must be played first. The other players in the team (in any order) may clean their own ball and then play it from marked position:
 - On the green or fairway they must place it, not nearer the hole, within 6 inches (the height of a scorecard);
 - Otherwise (e.g. in the rough, in a bunker etc.) they must drop it, not nearer the hole, within one club-length. When dropping in the hazard the ball must hit part of the hazard first.
Next shot, again you are using the best shot. Carry on until you hole out, using the best shot each time. Each player must use 4 drives each, but a player may not use 2 consecutive drives. In other words if Player B's drive is chosen on hole 17 then Player B's drive may not be chosen on hole 18. Each player must have a certain number of his/her drives selected and clearly marked on the card. You must record the gross score for the team under the the player whose tee shot was used column for each hole.
Players are allowed to substitute the ball, when their own ball is a distance away from the chosen ball. Especially, if this is done to maintain the pace of play.
How to Determine Team Handicap and NET Score: Handicap Allowance is 10% of combined Handicaps for 4 Player Teams, 15% of combined Handicaps for 3 Player Teams and 20% of combined Handicaps for 2 Player Teams (Pairs Texas Scramble). Handicap Allowances will be calculated to one decimal place. Example: 4 Player Team with combined handicap of 48 x 10% = 4.8 strokes off total gross score (e.g. final gross is 71 - 4.8 = 66.2 net)

FLORIDA SCRAMBLE
This competition is very similar to a Texas Scramble. All players drive on each tee. The team then decides which of their balls is in the best position for the next shot. The player whose ball is selected then marks the position of the ball and then picks it up. He/she does not play the next shot. The other players in the team (in any order) may clean their own ball and then play it from marked position:
 - On the green or fairway they must place it, not nearer the hole, within 6 inches (the height of a scorecard);
 - Otherwise (e.g. in the rough, in a bunker etc.) they must drop it, not nearer the hole, within one club-length. When dropping in the hazard the ball must hit part of the hazard first.
This procedure (select->mark->each player plays, except the player whose ball is chosen) is repeated until the hole is completed.
Each player must have a certain number of his/her drives selected and clearly marked on the card. You must record the gross score for the team under the the player whose tee shot was used column for each hole.
How to Determine Team Handicap and NET Score: Handicap Allowance is 10% of combined Handicaps for 4 Player Teams, 15% of combined Handicaps for 3 Player Teams and 20% of combined Handicaps for 2 Player Teams (Pairs Texas Scramble). Handicap Allowances will be calculated to one decimal place. Example: 4 Player Team with combined handicap of 48 x 10% = 4.8 strokes off total gross score (e.g. final gross is 71 - 4.8 = 66.2 net)

YELLOW BALL GAME
Teams of 4 - Each team to use 2 yellow balls (or similar, ie marked 'yellow'). One of the balls is to be used by each player on at least 3 holes. Remember to record this on your card! If you lose one of the balls you can use the second one. The scores with the yellow ball will count double. Best two stableford scores per hole to count. If you return with the original two yellow balls an extra 10 points will be added to the score. If you return with just one ball you can add an extra 5 points to your score. If you return with no yellow balls, sadly you add nothing to your score. 

CHA CHA CHA
Teams of 4 - Stableford. No, it's not a dance. It's a twist on a traditional fourball format with only the best score counting on the 1st hole, two scores on the 2nd and then three on the 3rd. The process repeats so that you count the best score on the 4th, two best on the 5th and so on.

BETTERBALL STABLEFORD
Teams of 4 - Betterball Stableford. Play your own ball. The rules are fairly simple in that the two best stableford scores per hole count towards the team score.

TEXAS SCRAMBLE
Teams of 4 - All players drive on each tee. The team then decides which of their balls is in the best position for the next shot. Position of the ball must be marked. The chosen ball must be played first. The other players in the team (in any order) may clean their own ball and then play it from marked position:
 - On the green or fairway they must place it, not nearer the hole, within 6 inches (the height of a scorecard);
 - Otherwise (e.g. in the rough, in a bunker etc.) they must drop it, not nearer the hole, within one club-length. When dropping in the hazard the ball must hit part of the hazard first. Next shot, again you are using the best shot. Carry on until you hole out, using the best shot each time. Each player must use 4 drives each. The handicap is 10% of the total combined sloped handicaps. Each player must have a certain number of his/her drives selected and clearly marked on the card. You must record the gross score for the team under the the player whose tee shot was used column for each hole.
Players are allowed to substitute the ball, when their own ball is a distance away from the chosen ball. Especially, if this is done to maintain the pace of play.
How to Determine Team Handicap and NET Score: Handicap Allowance is 10% of combined Handicaps for 4 Player Teams, 15% of combined Handicaps for 3 Player Teams and 20% of combined Handicaps for 2 Player Teams (Pairs Texas Scramble). Handicap Allowances will be calculated to one decimal place. Example: 4 Player Team with combined handicap of 48 x 10% = 4.8 strokes off total gross score (e.g. final gross is 71 - 4.8 = 66.2 net)

ODDS & EVENS
Teams of 4 - Two stableford scores to count on odd holes and 3 stableford scores to count on even holes. Full sloped handicap. Play your own ball.

PAARL PAIRS
Teams of 2 - Betterball Stroke Play for the first 9 holes and a Betterball Stableford for the back 9 holes. Deduct the stableford points on the back 9 from the net score on the front 9. Play your own ball.

DOUBLE JOKER
Teams of 4 - Two stableford scores to count each hole and each player must choose 2 Joker holes BEFORE teeing off on the 1st Tee. Mark these holes on your Score card accordingly.  Any points scored on Joker holes are doubled. Play your own ball.

PAIRS TEXAS SCRAMBLE
Teams of 2 - Both players drive on each tee. The team then decides which of their balls is in the best position for the next shot. Position of the ball must be marked. The chosen ball must be played first. The other player in the team may clean their the ball and then play it from marked position:
 - On the green or fairway they must place it, not nearer the hole, within 6 inches (the height of a scorecard);
 - Otherwise (e.g. in the rough, in a bunker etc.) they must drop it, not nearer the hole, within one club-length. When dropping in the hazard the ball must hit part of the hazard first.
The next shot is taken by both from the best position and so on until the hole is finished. Each player must use minimum of 7 drives each. The handicap is 20% of the total combined sloped handicaps. Each player must have a certain number of his/her drives selected and clearly marked on the card. The chosen ball must be played first. You must record the gross score for the team under the the player whose tee shot was used column for each hole.
Players are allowed to substitute the ball, when their own ball is a distance away from the chosen ball. Especially, if this is done to maintain the pace of play.
How to Determine Team Handicap and NET Score: handicap allowance is 20% of combined handicaps of both players. Handicap allowances will be calculated to one decimal place. Example: 2 Player Team with combined handicap of 48 x 20% = 9.6 strokes off total gross score (e.g. final gross is 74 - 9.6 = 64.4 net)

PAIRS SEATTLE SHAMBLES
Teams of 2 - Both players drive on each tee. The team then decides which of their balls is in the best position for the next shot. Position of the ball must be marked. The chosen ball must be played first. The other player in the team may clean the ball and then play it from marked position:
 - On the green or fairway they must place it, not nearer the hole, within 6 inches (the height of a scorecard);
 - Otherwise (e.g. in the rough, in a bunker etc.) they must drop it, not nearer the hole, within one club-length. When dropping in the hazard the ball must hit part of the hazard first. After drive both players play their own ball until they hole out. Each player must use minimum of 7 drives each. Stableford scoring, best one to count on every hole. Full sloped handicap. Each player must have a certain number of his/her drives selected and clearly marked on the card. The player whose drive was chosen ball must play first.

BOGEY
Play your own ball. This is an alternative to the Stableford and is, in effect, a matchplay competition in which the golfer plays a hole-by-hole match against par (bogey). Unlike a true match, the whole round is completed and the player records on each hole whether, after receipt of their handicap stroke(s) for the hole, they have won, drawn or lost against the bogey.  A bogey competition is scored plus (+) for a score better than net par, zero (0) for a score of net par and minus (-) for a score worse than net par.  At the end of the round the player records how many up or down they are against par.

GREENSOMES
Teams of 2 - Greensomes begins with each member of a team, or side, hitting drives, so both golfers hit drives. They compare the outcomes of the two drives and decide which is best. And that is the spot from which the second shot is played.
From that point - after the drive is selected - your Greensomes team plays alternate shot into the hole. If Player A hits the second shot, then Player B plays the third stroke, Player A the fourth, and so on until the ball is in the hole. 
Handicap: Take 60-percent of the lower-handicapped golfer’s handicap and add it to 40-percent of the higher-handicapped golfer's handicap. The sum is the side's handicap.

GRUESOMES
Teams of 2 - Gruesomes is a variation of greensome, both players tee off, but instead of partners choosing the ball to play onward, the opposing team chooses the ball for you. From that point game continues as foursome, alternating shots until holed.
Handicap:Take 60-percent of the lower-handicapped golfer’s handicap and add it to 40-percent of the higher-handicapped golfer's handicap. The sum is the side's handicap.

SKINS
Each hole is awarded a prize of a certain amount of money in advance of the round. It is customary for the sums of money to increase as the round progress. If one player wins the hole outright then he wins the skin. If no-one wins the hole outright, the value of the skin gets added to the skin for the next hole. All players are able to compete for these held-over skins even if they had not tied for the win on the previous hole. Thus the game can favour the erratic player, those who can occasionally play the odd brilliant hole and spectacularly stuff up some others, rather than the Steady Eddie. A golfer who plays all 18 holes in par is unlikely to win many skins, especially in a fourball. A similar aggregate score, but made up of bogeys and birdies is likely to be more effective.

MEDAL
This is the form of individual competition in which the player totals his score for each of the 18 holes giving a gross score. Then the deduction of the sloped handicap after 18 holes gives a net score.

ONE, TWO, THREE
Teams of 4 - Stableford Scoring, play your own ball. One score to count on holes 1 - 6, two scores to count on holes 7 - 12 and three scores to count on holes 13 - 18.

GHOST PLAYER
Used when there are only 3 players in a 4 ball team game. Players to enter their names in the A, B and C sections. The ‘ghost’ player’s handicap is based on the average of the three players combined sloped handicap (marked on the card in the ‘strokes received’ section). E,g if there are two men playing off yellows, with sloped handicaps of 17 and 8 respectively and a lady off the reds with a sloped handicap of 26 that would give a total of 51.The ‘ghost’ player would be deemed to have a sloped handicap of 17 i.e. 51/3.
The ‘ghost’ player would be assumed to take the same number of shots as player A on holes 1, 4, 7, 10, 13 and 16, as player B on holes 2, 5, 8, 11, etc and player C on holes 3, 6, 9, 12, etc.
For each hole the ‘ghost’ player’s stableford points should be calculated, based on the deemed handicap and assumed shots taken. If,for any hole the stableford points are higher for the ‘ghost’ player than the other players (1, 2 or all of them, depending on how many are to score on each hole), then the ‘ghost’ player’s points can be included in the score column.

PENALTIES IN TEAM COMPETITIONS:
1. R&A Rules of Golf and Silves Golf Course Local Rules are in force in all team competitions;
2. Chosen ball must be played first - 2 stroke penalty will be applied to the team's final score if chosen ball is not played first (applicable to scrambles and shambles);
3. All other breaches of competition conditions outside specificed above will results in disqualification of the team

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