Funday Texas Scramble - Registration is Closed
Event

Description
TEXAS SCRAMBLE
Tee Times 07:57 to 10:30
Teams of 4 - All players drive on each tee. Stroke Play scoring.
Enter in Pairs, drawn as a 4 ball. Men off Yellow & Ladies off Red Tees. 100% sloped handicap.
The team then decides which of their balls is in the best position for the next shot. The position of the ball must be marked. The player whose ball was chosen must play first. The other players in the team (in any order) may clean their own ball and then play it from marked position:
- On the green or fairway they must place it, not nearer the hole, within 6 inches (the height of a scorecard);
- Otherwise (e.g. in the rough, in a bunker etc.) they must drop it, not nearer the hole, within one club-length. When dropping in the hazard the ball must hit part of the hazard first.
Next shot, again the team decides which ball is best placed, and the ball's position is marked. All players take a shot as described above. Carry on until you hole out, using the best shot each time.
Each player must have at least 4 of their drives drives selected. Each player must have 4 of their drives clearly marked on the card, simply by recording the gross score for the team under the column of the player whose tee shot was selected.
Players are allowed to substitute the ball, when their own ball is a distance away from the chosen ball, especially if this is done to maintain the pace of play.
How to Determine Team Handicap and NET Score: The team handicap is 10% of combined sloped handicaps for all teams. Handicap will be calculated to one decimal place. For a 3 player team the 10% of combined handicap figure should be multiplied by 4/3 to simulate a ghost player.
Example: 4 player team with combined handicap of 48 x 10% = 4.8 strokes off total gross score (e.g. final gross is 71 - 4.8 = 66.2 net). Example : 3 player team with combined handicap of 30 x 10% x 4/3 = 4 strokes off total gross score.
For a 3 Player Team, on hole 1, Player A is allowed to play a "second drive", and a "second shot" at every stage of the hole, with a clearly identifiable "second ball". Player A is effectively a "playing ghost" on hole 1. It is like the team has 4 players.
On hole 2, Player B must play the additional ball, on hole 3 Player C, and then back to Player A on hole 4, etc. This should mean that a 3 player team is not disadvantaged relative to a 4 player team. The "ghost", like all other players, should have 4 drives identified clearly on the score card, and the teams gross score recorded in a separate column labelled "ghost" when the "ghost" drive is used.
For more information visit SDM Golf competition types page.
Draw and Results
Registration
- Max places:
- 52
- Booked Places:
- 36
- Available places:
- 16

